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K.C. Magic Data Box 21081 Saskatoon Sask S7H 5N9 Canada
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IntroductionThe origins of this Canadian game are somewhat of a mystery. The Ukrainian communities of Saskatchewan and neighboring provinces are hotbeds of Kaiser playing. The game has been around in this region for at least 40 years and believe that it has its origins in the Ukrainian culture, possibly being brought over by immigrants to Canada. It is typically played when families visit or get together, especially over Christmas. Kaiser is played by four people - two against two as partners sitting across from each other. The first team to get 52 points wins the game or -52 will loose the game. PackThis game is played with 32 cards - 7 through ace in each suit, but with the
Idea of the GameThis is a trick taking game, in which each trick is worth one point. In
addition the DealDeal and play are clockwise. The first dealer is chosen at random and after each hand the turn to deal passes to the left. The dealer deals out all the cards to the players, one at a time, so that everyone has eight. BiddingEach player in turn, beginning with the player at the dealer's left has one opportunity to bid. He may pass or bid a number; the possible bids are from sevn to twelve, either with a trump suit or in "no trumps". The trump suit is not specified in the bid, but a player who wants to play no trumps must say so in the bid - for example "eight no". A bid in no trumps outranks an equal bid in a suit, so the possible bids in ascending order are: 7, 7 no,8, 8 no, 9, 9 no, etc. The maximum possible bid is 12 no. If a player bids, his bid must be higher that the previous bid, except that the dealer has the special privilege that he only needs to equal the previous bid in order to win the bidding.
If all four players pass, the dealer is forced to bid. Play of the cardsThe highest bidder names trumps (unless the bid was no trumps) and leads a card to the first trick. Play is clockwise. Each subsequent player must play a card of the same suit as the led card, if able to; if unable to, they may play any other card they wish. If any trumps are played, the player of the highest trump wins the trick; if no trumps are in the trick, it is won by the highest card of the suit led. The winner of the trick leads to the next trick. When all the cards have been played, the tricks are counted and scores written down. ScoringThe score is depends on the bid, the number of tricks taken, and who took the
Each team counts how many points they have taken as follows:
VariationsSome play that if you are dealt no aces, no picture cards and no 3 or 5, you can throw in the hand for a misdeal. Some play with a minimum bid of five or six, rather than seven (Cover 3) option Some play that a team which takes the
Some play with a bid of Kaiser 40, by which the bidder undertakes to win all eight tricks alone (partner does not take part in the play). This scores 40 points if successful and loses 40 otherwise. If a team has a cumulative score of minus 52 or less, they lose the game and the other team wins. This helps prevent the opposing team from preventing the bidding team from bidding out. Another version in which each player passes one card face down to partner before the bidding takes place. This variation adds to the game, in that a player can get rid of a lone card in a suit, such as a lone 5 of hearts etc. An interesting variation played with an extra two cards (the missing sevens) in the deck, so that there are 34 cards. Eight cards are dealt to each player, plus a kitty of two cards face down. The winning bidder must pick up the kitty and discard any two cards except the 5 & 3. |
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Computer Requirements: Windows 98, 2000, NT, ME, XP,Vista,Win 7 23mb hard drive space Pentium II 300 MHz or AMD K6-2 CPU or better. 64 Mb RAM or higher 800 x 600 graphic resolution-16 bit color or higher video Note:640 x 480 will not work Internet connection is required using Microsoft TCP. High Speed Internet connection preferred Dialup Connection will be slow and not recommended. Kaiser is a Registered Trade Mark Copyright 1996
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